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EvE Online is a video game by CCP Games. It is a player-driven persistent-world massively multiplayer online role-playing game set in a science fiction space setting. Players pilot customizable ships through a universe comprising five thousand star systems. Most star systems are connected to one or more other star systems by means of jump gates. The star systems can contain several phenomena including but not limited to: moons, planets, stations, wormholes, asteroid belts and complexes.

Players of Eve Online are able to participate in any number of in-game professions and activities, including mining, manufacturing, trade, exploration and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skills in real time, even while not logged in to the game.

Contents

StoryLine

Main Article: EvE:StoryLine

Taking place 21,000 years in the future, the fictional background story of Eve Online explains that long ago humankind, having used up most of Earth's resources, began colonizing the rest of the Milky Way. Eventually, humans expanded to most of the galaxy. Resources became contested and war broke out. When a natural wormhole was discovered, dozens of colonies were seeded at its other end, in an unexplored galaxy dubbed 'New Eden'. An artificial wormhole generator was built to support the collapsing wormhole. When the natural wormhole collapsed, however, it destroyed the generator with it. Cut off from Earth and its much-needed supplies, New Eden's colonists starved in the millions. Five known colonies managed to return to prominence, eventually rebuilding society together. These colonies make up the five major empires in Eve: the Amarr Empire, the Gallente Federation, the Minmatar Republic, the Caldari State and the Jove Empire. All but the Jove Empire are playable; CCP said that they intend to use the Jove race within the Eve storyline.

Fan Fiction

Clear Skies

Gameplay

My pilots

EvE:WackyRMa EvE:Lord Wack

Alliances

Alliances are made daily, are trained upwards, and ultimately fall. It's all just a question of when they fall that really differentiates them. Some examples:

  • Dusk and Dawn (normally referred to as D2[1]) was formed out of some member corporations of G Alliance and TRUST alliance after the two disbanded. They were defeated in the Great War/Pendulum Wars by various alliances led by the Mercenary Coalition in 2007. This was a response to their attack on the Band of Brothers territory and allies and to knock them out of the war(s). They disbanded shortly afterwards and various entities took their territory including YouWhat & Fallen Souls.
  • A great and bold statement made by the Mercenary Coalition can be seen on the right. A grand alliance reset standings to their long term employer.[2]. Seleene (head MC), introduces the storyline of the vid: The phrase "lacrimosa" comes from the word lacrimoso, meaning tearful, a term also used to apply to a movement that which is mournful. So it is that the MC now looks back upon the path which led us to end our prior relationship with Band of Brothers and our re-birth among like-minded individuals. Our freedom has been won, but at great cost. Watch now as we remember our past, acknowledge our present and look forward to our future. We are Tortuga - united by purpose, driven by ambition, bonded by blood.
Four months later MC was no more. [3]
  • Goonswarm managed to infiltrate rival alliance Band of Brothers, the largest alliance in the game at that time, and gain director-level control. The infiltrator then stripped Band of Brothers of a large quantity of assets including ships, money and territory, and disbanded the alliance [4].Goonswarm Explaining BoBs disbanding

Politics

nytimes

Wars

The Great War

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Virtual crime

Crime is an inherent part of Eve Online's and thus is purposely not dealt with by the developers. Players are expected to make financial decisions based (among other factors) on the possibility of other players' financial malpractice, much as in real-life economics.

Piracy

Even from its earliest days, EVE Online has been a game that drew players to the lifestyle of piracy. Over time, it's evolved into a legitimate career, offering pirates an endless supply of player targets paired with the thrill of being bad. The rush of fighting against stacked odds has only intensified as EVE's ships and weapons have evolved, raising the stakes and making piracy an even deadlier prospect. The growing trend of roving anti-pirate gangs is adding another dimension of risk to the ransoming activities of New Eden's pirates, ensuring that piracy remains one of the most exciting paths to follow in EVE.

Scamming

Scams are a daily occurrence in New Eden and fall within the rules of the game, provided no hacking is involved. Freeform contracts lure marks into purchasing goods they will never receive and fools are soon parted from their isk when making item exchanges with less scrupulous capsuleers. Scammers live between the cracks of legitimate contracts between businessmen and corporate entities. They know all of the loopholes that give them an edge in ripping off their fellow capsuleers. While pirates may wreak havoc on the flight paths and trade routes of EVE's pilots, scammers plunder wealth without even firing a shot. Most despise them, but scammers are a part of the setting of New Eden, and have brought a sense of wariness to otherwise mundane financial transactions... a testament to their craft. [5]

Stealing

Everyone values their personal space, even in EVE. Mission runners have long enjoyed free reign over their mission deadspaces, generated for them and them alone. But enterprising explorers-turned-rogues have learned to use their skills in a new way, scanning down the drones and ships of mission runners and invading their deadspace encounters. For those with the skills and know-how, highsec mission hubs are an ocean of riches, with hundreds of floating ship wrecks waiting to be picked like fruit by salvage modules. The invasion of another capsuleer's personal space in EVE typically provokes impotent rage, as the offender is protected from aggression by CONCORD. All the victim can do is watch as the ninja salvager sweeps in the profits from their own hard-won spoils of combat. For many, this element of grief is a large part of the attraction to this 'profession,' while others are in it for the money.

Drug dealing

Some enterprising players in EVE have learned to harvest materials from gas clouds which are used in the mass production of performance-enhancing narcotics called boosters. A variety of boosters with varying effects are readily bought by New Eden's capsuleers... provided they can pay the price. Organized drug cartels ensure the steady harvesting, production, and smuggling of boosters, delivering a fix anytime, and anywhere. Dealing is just one of the grittier aspects of the game, and adds a new dimension to the life of crime a player can lead in EVE Online.

Espionage

Deception and subterfuge in New Eden have been refined into an artform by some players. These silver-tongued grifters may do it for wealth, fame, control, or simply the thrill of injecting chaos into the collective efforts of rivals. Whatever their motives, those who have proven themselves the most clever and duplicitous have earned a unique kind of notoriety in the game that few others enjoy... and in EVE, that's saying something. Whether they're selling intel, robbing corporation hangars and accounts blind, or sowing the seeds of dischord in targeted corporations and alliances, the effects of espionage are felt, if not seen. A defining aspect of EVE is rather than corporate espionage being a bannable offense, it's acknowledged as a valid playstyle.

Hit contracts and betrayel

One infamous example is a corporate infiltration and heist where one corporation infiltrated a target corporation over the course of nearly a year. They then performed a virtual assassination on the target's CEO and proceeded to steal billions of ISK worth of corporate property to which they had gained access. Events of this nature are debated both inside the game world and in the media. [6]